Avoiding conflicts equates to not levelling up your combat skill however, in Pillars of Eternity, no XP for combat is rewarded, making stealth builds a viable option, at least for me for the first time. Such skill checks don’t accomplish much in most RPGs. In true RPG fashion, these decisions come into play not only as what your character can accomplish in the world but also as skill checks in conversations, sometimes allowing players to bypass entire battles needlessly using resources. Players begin the game by creating a character and all the various decisions we’re familiar with in any RPG, assigning stats and class to the character except for the character’s appearance. The game retains its feel from older titles likes Baldur’s Gate and Icewind Dale, featuring 3-D models of characters over beautiful 2-D prerendered backgrounds, adding to the dark mystic aesthetic the game goes for. Pillars of Eternity is an Isometric RPG that features party-based pausable combat.
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